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Using C++20, cppWinRT, with OpenXR. The WV2 documentation is good for anything Windows that has a 2D screen. I am trying to use it in 3D headsets and NOT using any of the existing development platforms (Unity, UnReal, others etc.) It is a native C++ device specific runtime. I have OpenXR working and I have WV2 loading, navigating, and returning content.
What I don't know is where to begin with the integration of the WV2 into the OpenXR Step loop. I have gotten to the point where I am initializing the WV2 and mapping it to a texture. Normally in OpenXR I would map the texture to an object and render the texture on the object. I've been using CoPilot to try to find suitable ways to do this but that isn't helping. I need a human with some understanding of WV2 to help with some guidance. I don't know how WV2 would update the texture, or even its basic concepts at this point. I don't know how low down in the OpenXR code I have to go to add the WV2 into the OpenXR rendering chain.
I'm the dummy in this. Maybe I need the newbie lesson. Any help would be appreciated.
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Using C++20, cppWinRT, with OpenXR. The WV2 documentation is good for anything Windows that has a 2D screen. I am trying to use it in 3D headsets and NOT using any of the existing development platforms (Unity, UnReal, others etc.) It is a native C++ device specific runtime. I have OpenXR working and I have WV2 loading, navigating, and returning content.
What I don't know is where to begin with the integration of the WV2 into the OpenXR Step loop. I have gotten to the point where I am initializing the WV2 and mapping it to a texture. Normally in OpenXR I would map the texture to an object and render the texture on the object. I've been using CoPilot to try to find suitable ways to do this but that isn't helping. I need a human with some understanding of WV2 to help with some guidance. I don't know how WV2 would update the texture, or even its basic concepts at this point. I don't know how low down in the OpenXR code I have to go to add the WV2 into the OpenXR rendering chain.
I'm the dummy in this. Maybe I need the newbie lesson. Any help would be appreciated.
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